basically, users are able to game online, but can't joint games!You must do some research on the requirements of the PS3 Online Network
*) global-in, global-out, global-total parent in /queue tree is
replaced with global that is equivalent to global-total in v5;
:for i from=1 to=5 do={
:if($i=3) do={continue}
:log info $i
}
Output:
1
2
4
5
chain=forward action=drop protocol=tcp dst-port=80 src-address=192.168.10.0/24 dst-address=192.168.10.0/24
In fact they are Mutulsan boxes... funny, you recognized them by the simple look. hhhh.nice work. Mutulsan boxes?
However, i would rather put the N connectors down.
nslookup http://www.google.com 208.67.222.222
Server: resolver1.opendns.com
Address: 208.67.222.222
*** resolver1.opendns.com can't find http://www.google.com: Non-existent domain
ok, that makes sense, but that way i won't be able to see each user's true bandwidth as a queue.You can't catch the same traffic with simple queues and queue tree at the same time. If traffic is queued with simple queue then it will not reach queue tree.
That would be something of interest. any link on setup walk-through ?Set up an external syslog server