Artificial Ping delay

Hi all,

Is it possible to have my STX routerboard delay my ping by a given amount? I’m currently getting 15ms to google.com. So say i would like 115ms? can i delay it by the extra 100ms? Is it supported by the system?

Thanks in advance.

Robbiep

I don’t understand why you need this, but hw-retries increase to 15 or 17 and see if that latency changes.

All the kids on a small campus are using the connection to play online games. Its not a violation of the rules but in the evening they are killing the connection for everyone else! So if i can delay the ping and make the games unplayable then should dissuade them from playing!

I’ll give that a go and let you know :slight_smile:

Thanks

First of all - online games usually takes 20-50kbps of traffic, so i do not think that this is your problem.
At least for me online gaming is salvation as they usually don’t use P2P downloads when gaming. (to reduce jitter and increase latency)


Try to play with this idea - some kind of queue that 95% of time works in burst mode with normal amounts of traffic and other 5% of time have vveeeerrryyyy small speeds, so that your gamers have 5sek lags every few minutes.
This will also make their life miserable

Thats an idea!

will try that as well. thanks

I’d actually like to do this as well (although on an RB751), as I’ve seen some reports on my ISP’s forum of the latency compensation in certain games giving players a disadvantage because their ping is to low and it’s overcompensating.

Would be interesting to add a 10 - 20ms delay and see if it’s true or not (Although saying that i’m such a terrible player I’m not sure i’d notice the difference if it’s even true)

I don’t know about using it for a production run, but we have used WANEM in the shop for simulating latency and packet loss on the line.
http://wanem.sourceforge.net/

For the record, Jitter is far more annoying than a fixed delay. Game code / players can compensate for fixed latency, jitter makes adaptation and prediction almost impossible.