improve p2p gaming

hello everyone and, first of all, forgive my english. I come to the point, I have recently installed a mikrotik sxt lte6 and is connected to the PS4 game console (I have another connection at home) so 4g is totally dedicated to gaming. I play in particular with a videogames that does not have its own server but is based on the p2p protocol. although my navigation and latency values ​​are definitely sufficient I am having some problems. therefore I ask you for help on what settings I need to implement to improve the execution of p2p programs such as my video game. thanks in advance to those who will help me

Hi,

A. What problems?
B. 4G as a medium is not the best one for gamers as a network chokes from time to time when there is a lot of traffic or 4G devices trying to get an access to BTS.

I noticed the lag during the games and I was wondering if there was any particular setting to improve the p2p Gaming

As @BartoszP already hinted: 4G is prone to other users’ pile-ups and during those periods of time you can’t do anything to get better service. Your MNO could but even if they are willing to do anything about it, it will probably come with price tag (if it wasn’t, everybody else would request same treatment placing you back to current position).
In addition to that, 4G comes with fairly long RTT (can’t be shorter than say 16ms, can easily be around 30ms) and, again, there’s nothing you can do about it. For this issue even your MNO can’t do much, shortest possible RTT (theoretically) is 10ms (give or take some microseconds). And if they set things up for shortest possible RTT, it will affect battery life of all of their customers and will shrink available resources (due to needlessly scheduling resources to terminal which doesn’t need those most of time). Which makes this possibility a slim one.

ah ok thanks a lot for the explanations. my inexperienced thought was that there was some setting that would allow p2p to be favored (perhaps to speed up bittorent for example) and that by extension it could be useful.

Just the contrary: p2p was made to circumvent any possible fair usage / QoS enforcement. And I sincerely doubt any ISP would want to prioritize that traffic … if nothing else it’s prime example of a background traffic (nobody cares or should care when that transfer finishes, after all it all depends on availability of willing peers sharing same content) which can easily be delayed slightly if some higher priority service needs resources (e.g. real-time video streaming is quite popular these days).