I’ve been struggling with P2P traffic limiting, somehow some traffic were not trapped (mangled) why?
When i do torch, there are alot of ports > 6000, most likely P2P. Checked with client, that they are using limewire.
Using ROS v. 2.9.51 (not in hurry to move to v3 as yet:D)
Thanks.
It’s one way of doing. But isn’t that there’re too many ports that need to be marked (eg, gaming ports)
and won’t lots of mangle rules make the cpu works more?