Its my WAN private
And When i attempt to Connect To a server the logs Moved up about 1000 bytes but after that it say firewall problem
Also gameranger doesnt have their own server game so ITS Peer and peer
And yes ITS say need 16000 Udp
Oh yes btw id you want to u cAn help ke via TeamViewer u cAn choose the Time
Ir you agree put Your Mail top i Will Mail my id And password thanks btw for helping this far
If the WAN side of Mikrotik (or any router on a similar scenario really) has a private IP upnp ain't gonna work for gaming.
You are double-natting, upnp can't cross the double NAT because it has no way to create rules on the second router.
It would be nice to get rid of the provider's cpe or at least stop it from natting/routing and use it as a modem.
For home/residential connections (assuming that the ISP uses pppoe to establish a connection and doesn't do CGNAT) usually you have the following options:
1. You keep the isp router natting if you have to, but you manually create port forward rules from the cpe to mikrotik,
and then similar rules from the mikrotik to the host behind it.
Not elegant, It sort of works but can be a pain to maintain.
2. You put the isp router on bridge/half-bridge mode (if supported/possible) so it operates as a modem,
create a pppoe session on mikrotik WAN thus obtaining the public IP on WAN.
This way upnp can create the forwarding rules for gaming automatically.
This works ok.
3. If the ISP supports 2 or more pppoe sessions and the cpe supports pppoe-passthrough,
you enable passthrough and again create a pppoe connection on Mikrotik's WAN thus obtaining a public/routable IP on WAN.
Again upnp can create the port forwards the host app needs.
This works ok too, but you might see a small speed penalty.
4. Alternatively (but rarely in residential connections) if the ISP provides a block of public IPs,
you could provide a second public IP on mikrotik and/or the host behind it and forget all the NATting.
This is close to ideal, but rarely the ISP provides a block of public IPs on residential connections.
5. Or, if the ISP and the game supports ipv6 you could enable/setup ipv6 and again forget about NATting altogether.
This could be ideal in an ideal world.
In reality most apps (and ISPs) still have issues with ipv6.