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seraph85
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Game NAT issues on routed public IP connections

Wed Apr 05, 2017 1:17 pm

Hey guys

First time poster here - go easy :)

So I've recently installed a MT as the router for a small ISP-type setup that is serving internet to a bunch of residential buildings around a private property.

Basic gist, the router gets a nice beefy business grade ISP connection, along with a /28 network of public IP's. It's configured as a PPPoE server and all of the residents come in on a PPPoE vlan over wireless links, authenticate to the MT and each get given a public IP address.

So basically there is no NATing on our side of things, it's all routed IP to the CPE. They can then do whatever they want with their router locally.

Everything works sweet - except for NAT issues in games. Any of those residents trying to game behind their routers (which have a public IP, and have uPNP enabled) cannot game online due to Strict NAT issues.

If one of these residents swaps back to their (currently still live but not for long) shitty DSL connection, it works perfectly.

Something about the routing/Mikrotik/connection/something! is playing havoc with the NAT required at the residences.

Banging my head against the wall here - any help appreciated!

Cheers
Chris
 
okazdal
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Re: Game NAT issues on routed public IP connections

Wed Apr 05, 2017 2:27 pm

Hi,
I have two questions:
- Are PPPoE client devices MikroTik?
- What do you have on your main router on your NAT table?

Osman
 
seraph85
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Re: Game NAT issues on routed public IP connections

Wed Apr 05, 2017 11:10 pm

Hi,
I have two questions:
- Are PPPoE client devices MikroTik?
- What do you have on your main router on your NAT table?

Osman
Hey

PPPoE client devices are not Mikrotik - they are various consumer routers. Like I said - we are effectively an ISP to these residences, they supply their own router and can do what they want with it.

The NAT table on the Mikrotik shows a whole bunch of entries, all with a remote IP on the internet as either the source or destination address, and an IP of one of the residence PPPoE IP addresses as the other IP in the translation. Not sure what other info you wanted from that?

Excuse my ignorance, this stuff is not my strength - but why are there any NAT translations happening at all... This is a 100% routed IP setup. I literally have zero NAT rules configured on this router, and my understanding is that they should not be required at all.
 
okazdal
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Re: Game NAT issues on routed public IP connections

Thu Apr 06, 2017 10:10 am

Hi,
Can you export your NAT table and paste the output here?

/ip firewall nat export
 
seraph85
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Re: Game NAT issues on routed public IP connections

Thu Apr 06, 2017 1:53 pm

Hi,
Can you export your NAT table and paste the output here?

/ip firewall nat export
All I get is:

# apr/06/2017 20:52:18 by RouterOS 6.35.4
# software id = 1EWC-LCQX
#
 
okazdal
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Re: Game NAT issues on routed public IP connections

Thu Apr 06, 2017 2:10 pm

Hi,
This means you do not have any NAT rule on your router.
 
seraph85
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Re: Game NAT issues on routed public IP connections

Thu Apr 06, 2017 2:23 pm

Yes, that is what I was trying to say :)

And yet the problem exists for the residents on my network..
 
pe1chl
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Re: Game NAT issues on routed public IP connections

Thu Apr 06, 2017 2:39 pm

Do you have a firewall on your router?
Maybe it allows only outgoing connects and established/related, and software or clients
confuse this with NAT issues?
 
seraph85
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Re: Game NAT issues on routed public IP connections

Thu Apr 06, 2017 2:49 pm

Nope, no firewall rules whatoever..
 
sid5632
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Re: Game NAT issues on routed public IP connections

Thu Apr 06, 2017 4:00 pm

So what do you mean by "The NAT table on the Mikrotik shows a whole bunch of entries" then?
Describe where you are seeing it, or post a screenshot or something.
 
seraph85
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Re: Game NAT issues on routed public IP connections

Fri Apr 07, 2017 2:27 am

So what do you mean by "The NAT table on the Mikrotik shows a whole bunch of entries" then?
Describe where you are seeing it, or post a screenshot or something.
Sorry I was a little unclear on that one. I ran the /ip firewall connection print detail command, found here: viewtopic.php?t=97720

But as per that thread it seems that if the reply-src-address is the same as the dst-address, it's not NATing. Which is definitely the case for me.

So yeah, it's as I believe it should be. And yet the problem exists... :(
 
pe1chl
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Re: Game NAT issues on routed public IP connections

Fri Apr 07, 2017 11:34 am

When you have connections registered in the router, either you have a firewall (which you deny), or you have
connection tracking forced to "yes" instead of "no" or "auto". (the default is auto)
Try to correct this situation and see if it helps.
 
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pukkita
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Re: Game NAT issues on routed public IP connections

Fri Apr 07, 2017 12:55 pm

Does the customer IP appears if the open whatismyip.com? Fastest way to see if there's an unexpected NAT further up...
 
seraph85
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Re: Game NAT issues on routed public IP connections

Tue Apr 11, 2017 3:28 pm

Yep customer IP shows when doing a whatsmyip from the customer lan.

It's not NAting...
 
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pukkita
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Re: Game NAT issues on routed public IP connections

Wed Apr 12, 2017 11:51 am

Try doing a packet capture and further analyze it in Wireshark while doing the nat test on the game console...

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