all network games do that. they look for open servers nearby when you click the `join` button or something. also same for many other programs. just try to monitor one of the scans and see what the person is using. bet method of course is to go and beat up the offender.
Thanks for prompt reply again,
Have you ever seen a thief to show his ID to CCTV camera before he steal something?
A Person who is already authenticated and has its user record in the system won't attempt to hack the network.
A Person who is not authenticated will attempt to hack network. a hacker will always use anonymous identity. this rule does not have to be applied for authenticated users who are logged in and have true identity.
Once, you're in then you're clean, but if you're outside and you're trying to call names to create your fake ID to get into the house, then this tool comes in.
And what you mentioned is of course for LAN connection, where it sends a broadcast packet, and of course not in every single game. every game has Internet and LAN options. you can simply force users to use their internet options instead of LAN options to create server (which is also up to individual network admin to decide),
But this is just IP Scanner Detector, so we know who's trying to play game or who's trying to clone mac address by stealing Mac addresses on the network. at least we can log network activities, specially if it also will be added to log option as well.
It is up to the admin to decide to block it or not... at least we will have a list of people who are playing game so we can find out whether they really played their game or they went off the hook and clone the mac address.
but truly if this is not the solution? what is the solution to find someone who is attempting to hack cable or wireless network?
I say that again, it is up to the individuals to decide what policy to apply after that.