Games monopolize traffic???? Usually multiplayer games takes only few KBps, and usually gamers play only one game at the time - so I don't think it is the actual problem.What I would like to do is be able to control how long a gamer can monopolize available bandwidth at the gamers CPE.
Wow updates - it is P2P traffic only on specific WOW P2P clients,Some games (like wow) do their updates on a specific port, and then there's map downloads / sound downloads, so this may be what hes talking about. On a slow connection also being used for http / voip it can sometimes cause issues.
Some customers also run gaming servers on their connections.
Another good example would be xbox live which does most of its traffic on 3074, yet we've seen entire demo's / videos come down on this port. and many games use 512k on xbox live.Wow updates - it is P2P traffic only on specific WOW P2P clients,
Maps are downloaded once - for the first time and they are less that 10MB in size
How many costumers and what amount of traffic do you have?
just give HTTP traffic priority by assigning a certain speed, and the rest leave to other traffic. how many maps do you have? :P this certainly is not the problem. just give HTTP traffic priority by assigning a certain speed, and the rest leave to other traffic.