Hello
(RouterOS 6.49 Stable in use)
I used to have a RB760 as a main Internet router and two Hac as Accesspoints.
On the Accesspoints the WLAN interfaces were bridged to the LAN Interface.
My kids (and some visitign neighbors kids) could play Minecraft LAN Games on their Tablets. No issues.
I had to replace the RB760 and went for a CCR1009. I also discovered how CAPSMAN works and configured the two Hac as CAP, connecting to CapsMan on the Central CCR doing the bridging with the LAN.
Soon I got complaints, that LAN games could not be joined.
So I reverted back to the non CAPSMAN config. => LAN Games work again.
I then switched back to CAPSMAN and did try to figure out how Minecraft detects LAN Games and what else could go wrong.
I found couple of mentions, that the Java Version of Minecraft uses Multicast. But I have no information on what the Android Version does.
I did try to enable / disable client isolation in CAPSMAN. I tried various Multicast Helper Settings, IGMP Snooping Settings on the Bridge to which all CAP Tunnels are terminated and on the CAP themself. Tried L2 and L3 CAP Connections. Nothing works.
I was unable to find a solution with CAPSMAN while obviously briding the WLAN interface to the LAN interface on the AP worked fine.
It's only the LAN Game discovery which fails. I activated an old WRT54G for testing, bridged to the same LAN. When the game is discovered and joined, I can switch off the WRT54G and the tablets reconnect to the CAPSMAN AP while they stay connected in the Game.
Does anyone know, what breaks Minecraft LAN Game discovery when using CAPSMAN?
-Benoit-